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Old May 23, 2006, 08:17 PM // 20:17   #41
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Quote:
Originally Posted by WasAGuest
My W/Me had Physical Resistance stance active and I got ripped by a boss for 768 dmg... It was an awesome death. I hadn't laughed that hard in a good while. It was some Rit boss in The Falls area so it was lightning damage I think (Channled Strike?)... can't recall it's name right now... but it was awesome.
That does it, i'm getting Factions and taking Healing Signet/Frenzy to an ele boss

Surely it just means that a mesmer will become a very valuable asset? Ineptitude = Warrior shutdown or Interrupts = Caster shutdown.
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Old May 23, 2006, 08:31 PM // 20:31   #42
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i hope this gets adressed in the future. i dont mind bosses being strongER than normal, i dont really mind them casting twice as fast ..... BUT its very annoying and disheartening when a single spell wipes out 5 of your 7 henchies. i think some of the damage theyre dishing out is unrealistic. yes, a good team of REAL players can spread out and be smart about handling any boss situation, but henchies pretty much have no chance against some of them.

and while real people PUGs have an upside, henchies dont leave, dont err 7, dont leeeeeeroy (until youre close enough), and dont mooch a mission by going afk once you get inside. and i can always find a henchie at 4am when not many people are playing. so flat out, i prefer to play with henchies 90% of the time.

ive had factions for about 3 days now, and though im sure ill get more used to the differences, ive found so far that it is very frustrating. most of the early quests (kaining) are just a rediculous amount of running to different places and back again and again and again. and though its been posted, it REALLY sucks to restart and restart because one frickin boss and one frickin spell decimated the whole group.

my theory is this - ANET wants us all to become whammos! why you ask? well, sprint and charge were on my bar through pretty much all of the kaining/marketplace quests- i dont think i could keep my sanity without a speed buff in there. why monk? well, rebirth is about the only chance and player with 7 henchies has against a boss. send em in and try to kill one guy .... sprint out with 5 health .... rebirth group (monk last or theyll just go die again) .... wash, rinse, repeat. seems like the only way to beat some groups is the war of attrition.

oh well, rant over
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Old May 23, 2006, 09:31 PM // 21:31   #43
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Seacrash? Pfft, nothing. Dead in under thirty seconds. Echo -> Backfire -> Diversion -> Backfire. Now, the rockhide dragon boss outside of Jade Quarry with Second Wind?

Between that boss, and his saltspray dragon buddies with Ride the Lightning, I got spiked for more damage than I had health (476hp, usually), before death penalty.
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Old May 23, 2006, 09:38 PM // 21:38   #44
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I think its funny that my most feared enemy in PvE(elementalists), are also my less feared enemy in PvP. :P
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Old May 23, 2006, 10:04 PM // 22:04   #45
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Has anyone noticed that pve monsters can/will semi-spike you at times? Though my incredible henchie monks usually catch it, it is disheartening to see your health drop like that from multiple sources...

...though i've never actually experienced any trouble with bosses and their double damage. I use henchie groups for non-mission everything, and I've never had a problem with a boss/mob, my henchies and i simply kick @$$ (being a MM might be part of it XD)
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Old May 23, 2006, 10:37 PM // 22:37   #46
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Quote:
Originally Posted by Cherng Butter
Has anyone noticed that pve monsters can/will semi-spike you at times?
Oh yes. Actually, while dead and cycling through the enemies, waiting for my henches to rez me, I noticed that some enemies actually call targets. Not kidding. At least some intelligent enemies do (like the convicts you fight in the quarry.)
But the big thing is probably the same as that if you have two henchies in the team, both will try to rez the same fallen player at the same time: all the enemies are running the same script, and so target the same enemy and use the same skill.
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Old May 23, 2006, 10:43 PM // 22:43   #47
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Ritual lord + shelter

Mesmer/Ranger with intturupts


both significantly nerf the damage a boss can put out


of course with henches this becomes much harder, guildies ftw
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Old May 23, 2006, 11:49 PM // 23:49   #48
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If it's too easy, it's boring. If it's too hard, it's harsh and gritty. Mix in the effects of DP on the single player and a group of henches and some quests are guaranteed to degenerate into repetitious suicide runs across the map killing one enemy at a time.

So maybe it's not so much survival of the fittest, as it is the survival of the stubborn and persistent.
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Old May 23, 2006, 11:50 PM // 23:50   #49
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We are lucky none of them have backfire, that would be like 500+ damage.
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Old May 24, 2006, 02:28 AM // 02:28   #50
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I'd love for a boss to have backfire on them As it is, Tyrian bosses all died in about the same time-frame, Cantha bosses die at varying intervals and I'm yet to have severe problems with any of them (playing a mesmer here) other than the occasional screw-up I produce with henchies.

The fastest to go down are the assassin bosses I like killing them off
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Old May 24, 2006, 03:11 AM // 03:11   #51
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Once I took 400 or so from a lvl 28 boss with lightning surge...Then it proceeded to shock arrow the henches to death.
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Old May 24, 2006, 05:35 AM // 05:35   #52
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I'm fine with the bosses, I generally don't have THAT much trouble killing them. I like them the way they are now-they actually hurt, and they're actually... um... boss-like. Prophesies bosses were a slightly tougher grunt. In Factions, they're actually a priority target.
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Old May 24, 2006, 07:14 AM // 07:14   #53
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Quadriple dmg bosses have made the gameplay much more rewarding.
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Old May 25, 2006, 10:05 PM // 22:05   #54
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Quote:
Originally Posted by Jedimagician
prot spirit ftw...
Oh I know. Though I am not always going to have that skill around on my ele.
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Old May 26, 2006, 07:16 AM // 07:16   #55
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Quote:
Originally Posted by Vahn Roi
Just a thought...wouldn't a "boss" logically pocess a greater power than that of the normal player?
they usually all do, they have higher levels than any player, that alone gives them an andvantage.

they should have made the bosses like the bosses in Tyria

I agree, Prophecies was on most parts easy to do, Factions on the other hand is for most parts hard to do. (My opinion, as I usually (95%) use Henchies)
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Old May 26, 2006, 04:38 PM // 16:38   #56
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Just wanted to share a story: killed an Afflicted boss (Huan, in Sunjiang District), with my Ritualist (60AL on all parts)... instadeath with a 428 damage soul explosion. I was almost at full health. Could the soul explosions at least not be 'enhanced'?

Those explosions are way too random to begin with actually, they do something like 10-150 damage (normally).
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Old May 26, 2006, 06:45 PM // 18:45   #57
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Fought Ssaki the naga boss few time and everytime when he used that elite skill (forgot the name) he can do like 180+ damage with it. I was surprise how fast he can slaughtered through a group of henchies. Even thought he is alone!
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Old May 27, 2006, 01:16 AM // 01:16   #58
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yea they're overpowered. i hate them so muhc. the ele and rits especially since double their damage is overkill. and the fact that they have hp regen always on just pisses me off. its better when your with real people/guildies, but when your with henchies its much harder since henchies just aren't as good
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Old May 27, 2006, 03:23 AM // 03:23   #59
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Quote:
Originally Posted by Danica Kalmar
they usually all do, they have higher levels than any player, that alone gives them an andvantage.

they should have made the bosses like the bosses in Tyria

I agree, Prophecies was on most parts easy to do, Factions on the other hand is for most parts hard to do. (My opinion, as I usually (95%) use Henchies)
Hench FTW. Only time I didn't use hench in Prophecies were at THK and Hell's Precipice. In Factions, I use real people at all missions just so it'll go quicker(and because I know at Vizunah it's no fun to be fighting in the middle and be saved by a guy with 7 hench)

All other times, I'm all hench, so I'm liking the whole hard boss thing in Factions, because it's challenging.
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Old May 27, 2006, 03:30 AM // 03:30   #60
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Remember when you used to have to cap the skill while the boss was using it?

Honestly, I think bosses are fine the way they are. Bosses should inspire an "omfg a boss" comment rather than a "oh, it's just another boss" remark. I do think they should tone down the groups with the boss, however; you should not have to take on multiple mobs at once plus the insane boss (although I usually find that, if you maneuver correctly, you can kill the boss before aggroing multiple groups)
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